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Games

The number of games that can be played with this unique skill toy, the Saceasi Hand Sack is limited only by your imagination.   You can toss it over a net, through a hoop, toss and catch patterns in teams of 2, 3 or more players. 

GOLF

Hand Sack Golf is a game of target practice to see who has the most accurate throw. A target is chosen, usually a bowl, a cup oe else and then players take turns from a predetermined line to see who can hit the target in the fewest number of throws. The game is scored like Golf, the lower the score, the better. Whoever is leading the scoreboard at the end of the game is the winner.

This game is played in a series of 3 rounds up to 18 max. The number of chances you have is determined by what the Par of the course is…Under 8 feet – Par 3 (3 chances)… 8 to 12 feet — Par 4 (4 chances)… 12 to 15 feet — Par 5 (5 chances)

Variation: Horseshoe; Now we only add points, 3 throws per player regardless of the distance. 3 points if it`s inside the target, 2 points if it`s touching or not at least half-way inside. 1 point if it`s the length of a hand sack away from the target.

S.A.C

The game is similar to H.O.R.S.E in basketball. One person does a trick and then each other person has to match the trick or get a letter. Of course, we use the letters S.A.C. … Get the whole word, and you are out, waiting for the next game. The last person standing is the winner.

The game is played in a circle. Each player takes turns setting a trick*.

*1 Trick no a series of many, a trick may combine many dexterities, but usually goes from a Toss or Hit…to a Catch or a Hit and Catch or else alike. The player who is setting the trick is called the Server… The Server “Calls” their trick, telling the other players, what trick will be tried in 1 attempt. The Server must then perform the trick and if he or she failed to perform the trick, their SERVER turn is lost. Then the player to the left becomes the next server.

If they are successful with the trick, then all other players must defend by performing the same trick. Any player who fails to land the trick that the Server performed will be penalized with a letter. After all players tried, the player to the left becomes the next server. Once a particular trick is Called and Served, you can not call that trick again in that same game, but any variation on it is O.K.

FREESTYLE

Tricks have always been a big part of the game, making it another sport event in itself, one that must be judged. A “Routine” lasts between 1 and 2 minutes depending on the Tournament`s formula. When performed for a tournament players will be mainly judged in 2 main categories…

1-Technical, it’s where you get points for tricks and lose points for drops or mishaps! Each trick has point value; they can add up to make a difference by being a big total or averaging high values only. Signature and new tricks also get scored in here. Variety and avoiding repeats for tricks is a crucial to fill the scoring sheets.

2-Choregraphy is quite personal, it`s a collection of many specific things to look at and score…Height and # of High Tosses, Coverage of surface, Smile and Confidence, Rhythm to music and/or flow of movements, Outfit, Choice of music, and about anything else that could cross a Judge’s mind to either add or subtract a point for pure personal taste.

LONG DISTANCE

The longest toss and catch that can be made, between a tossing line and the point where the catch was made. If the catcher was in fast movement, a marker can be used for where the foot of the catcher was at first touch with the “Hand Sack“.

It can also be done alone, but it`s rare. The World Record is near 110 feet! Individual it`s around 60 feet. In a contest, a mark often is on the field to show the best score to beat, this makes it a lot easier for measurements. The number of attempts must also be decided, 2 or 3 is common and easier! Every time a new mark is made, each team can have their attempts, so it sometime helps to encourage opponents. As any other discipline where a catch decides the succes or failure of an attempt, a perfect clean catch must be made, that often is simply decided by the fact that the “hand sack“ made only 1 contact as a clean catch in 1 motion.

SURVIVOR

This contest is run in a Dojo manner, like in Martial Art classes. The person in front of the players is not a player but the Master or Official. He chooses a trick, does it himself if needed, then all players 1 at a time must do it too! All players of course are standing up for this, and a miss, means to sit down until 1 person is the winner by being the last one standing. Each trick becoming a wave of elimination.

BIG AIR aka Altitude

The Tosser is also the Official of the contest, and cannot be admited as a player.

Players must be in 1 line waiting outside of the surface of play at all time, and especially during a player`s turn. That surface of play is an imaginary circle of 10 feet wide.

The height of the toss is important, to be the same for all players as much as possible. Each player has 3 attempts in the first round, 2 in the second round and only 1 attempt in the final rounds. When all players took their turns, a round is over. All players making a clean catch, must go wait and create the next line of players for the next round coming.

The final rounds using one attempt, must keep the order of play, but the round only starts when a player makes the first catch, that`s starts a round for the other players to do or be out of the game.

SPEED OR CONSECUTIVE TRICKS

How many times can you do the same trick or series of tricks in 60 seconds. There is also a timeless version, but it`s far less popular, but does make it interesting for a world record! And everybody using 30 seconds or 60 seconds, can help to have standards for records and quality of scores per category of players. The most common categories for this discipline is using the “360“, the “Under the Leg“ and the “Cold-Fusion“… But other unique and fun ideas like continuous trampolines or kicks can be tried!

SPEED OR CONSECUTIVE DISTANCE

From a 5, 10 and 20 feet distance, teams of 2 players must be able to do as many tosses and catches without dropping. This discipline counts the catches to know the score of a team. This is often done in a timed manner with a 60 seconds standard. Without a time limit, it also works and can be quite interesting for world records! From a 5`feet between 2 tall person, the distance is none, being that the hand is allowed to cross the line limits that are required to respect the distance. A score of 125 catches made in 2002, is the standing record in 60 seconds for such a short distance.

Games by Sebastien Perron aka Big Dog (the original myachi master)